So, this weeks Teaser Tuesday spoiler from All Us Geeks (http://www.allusgeeks.com) is the Harshforge Monolith, seen above. This card is basically building upon the anti-enchantment theme that has been building around this set a little bit. I think Arcane Wonders realized that stacking enchantments could result in VERY powerful creatures, ones that were nigh impossible to take down. That’s why they’ve released Arcane Corruption, and now this.
This card fits into any Warlord’s spellbook very well, but is not limited to only him. Any Mage is able to use this conjuration, although it obviously works better for certain Mages/strategies. The Necromancer is another mage that could use this, since he won’t pack too many enchantments usually.
The HM works very well against Curse Warlocks and Forcemasters. These are two mages that tend to stack enchantments, so dropping this at the right time can really hurt them if they have 4-5 enchantments within range. sIKE, a playtester from this set said, the best way to probably use this card is to “save this bad boy for one of your non-initiative rounds when you get to go last, cast it in the Final QC phase in the zone that covers to most Enchantments and make him/her pay out the nose for those Enchantments, especially those curse heavy builds.”
This can really hurt the enemy mage because they won’t have an opportunity to move their enchantments out of range (unless they have a hidden enchantment transfusion) which makes them make a tough choice, do they pay the upkeep for all of their enchantments or destroy them? Or destroy some and keep some others. With a cost of only 6 mana, it is very cheap to cast. However, it only has 7 health and is epic, which means you can’t have more than one in your spellbook. This makes it imperative for you to only cast it when it will hurt your opponent the most. This card should not be played near the beginning of the match, but should instead be played towards the middle or the end for the maximum effect.
This card fits into any Warlord’s spellbook very well, but is not limited to only him. Any Mage is able to use this conjuration, although it obviously works better for certain Mages/strategies. The Necromancer is another mage that could use this, since he won’t pack too many enchantments usually.
The HM works very well against Curse Warlocks and Forcemasters. These are two mages that tend to stack enchantments, so dropping this at the right time can really hurt them if they have 4-5 enchantments within range. sIKE, a playtester from this set said, the best way to probably use this card is to “save this bad boy for one of your non-initiative rounds when you get to go last, cast it in the Final QC phase in the zone that covers to most Enchantments and make him/her pay out the nose for those Enchantments, especially those curse heavy builds.”
This can really hurt the enemy mage because they won’t have an opportunity to move their enchantments out of range (unless they have a hidden enchantment transfusion) which makes them make a tough choice, do they pay the upkeep for all of their enchantments or destroy them? Or destroy some and keep some others. With a cost of only 6 mana, it is very cheap to cast. However, it only has 7 health and is epic, which means you can’t have more than one in your spellbook. This makes it imperative for you to only cast it when it will hurt your opponent the most. This card should not be played near the beginning of the match, but should instead be played towards the middle or the end for the maximum effect.