Hello Mages! We've got a pretty big announcement today! I've started a YouTube channel called "The Arena" where I'll be posting gameplay videos! Check out the intro video down below and make sure to subscribe, tell, and share with your friends, family, and everybody you know!
Courtesy of Tom Vasel's review from the Dice Tower, seen below The final two cards are Akiro's Favor and Disarm. Let's take a closer look. Akiro's FavorIt can be seen at 7:50 of the video above. Stats Type: Enchantment Subtype(s): N/a Mana Cost : 2 Reveal Cost: 1 Casting Type : Quick Action Range : 0-2 Target : Friendly Living Creature Level : War 1 Traits : Magebind +2 Special Text: Once per round, if this creature makes a melee or ranged attack, you may re-roll all of the attack dice or the effect die, for that attack. Or, if the attack has to roll to hit (such as with a Daze condition), you may re-roll that die roll instead. Use a Ready marker to keep track of this ability. Cheap enchantment, both in spellbook points and mana cost. The effect is pretty nice, but it can backfire as well. You could roll worse than you had originally. It will be pretty nice to have the option to re-roll though. Every game, people get bad rolls sometimes, and this is a way to help balance that out. DisarmCan be seen at 7:09 of the video. You can see the Disable token at 7:21.
Stats Type: Incantation Subtype(s): Force Mana Cost : X Casting Type : Quick Action Range : 0-2 Target : Mage Level : Mind 1 Traits: Novice Special Text: When you cast Disarm, choose an equipment object attached to target Mage. Place a Disable marker on it. X = The object's level. Disable markers are a new marker that reads "Remove 1 each Reset Phase". The way Tom talked about it, it seemed like when an equipment has a Disable token on it, it cannot be used. My question then is, does this only apply to equipments with attacks? Or does it apply to everything? Armor, rings, etc? Either way, it is a very useful card. It's very cheap, both mana wise and spellbook point wise, and can be useful for preventing some damage to your Mage or creatures. With these two cards spoiled, we have seen all 41 cards from Forged In Fire! What do you think of this set? Are you excited? What do you like/dislike? Let me know in the comments below! A couple of days ago, Arcane Wonders announced that they are doing a partnership with Level 99 Games. If you don't know that company, they make popular games like BattleCON, Pixel Tactics, the Mini Game Library, among others.
The basic gist is that 2 characters from one of their games (probably BattleCON) are going to be introduced into Mage Wars as Legendary creatures. The characters are going to be completely redone in the art style of Mage Wars, so don't worry about anime style art coming into our game. Then, some of our Mages will be introduced into their game, BattleCON. The Adramelech Warlock is the first Mage to be introduced into their game, and is available through their current Kickstarter, https://www.kickstarter.com/projects/level99games/battlecon-war-remastered. At the moment, they are planned to be released in Paladin vs Siren, but that could change. I will let you all know when any more news comes out about this! The official announcement by Arcane Wonders is here : www.arcanewonders.com/arcane-wonders/arcane-wonders-and-level-99-games-team-up Mage Wars Battlegrounds is the name of an upcoming expansion slated for release later this year. It will be introducing a few new things into the world of Mage Wars. Those include:
That's it for this post, what are you most excited for in Battlegrounds? Let me know in the comments below! The first review of Forged in Fire is available! Done by Joel Eddy, this is our first look at what a reviewer thinks when going hands-on with this expansion. In this review, Joel talks about some of the spells in the set, including the new Mages obviously, then does a playthrough with those Mages and 2 spellbooks he built for them. He shows us some cards that we've never seen before and also shows us two promo cards that are going to be released in this set. At the end of the video, he tells us what he thinks about the set and talks about how Mage Wars is one of his favorite games. But anyways, let's get onto the cards. For the 4 brand new cards, I don't have pictures of them just yet, but will be talking about them and what they do. Wildfire ImpThe Wildfire Imp is a new Demon creature that the Warlock now has access to. Let's look at the stats. He can be seen at 3:27 of the video above. Stats Type: Creature Subtype(s): Demon Mana Cost : 5 Casting Type : Full Action Range : 0-0 Target : Zone Level : Dark 1 Defense : N/a Channeling : N/a Armor : 0 Health : 5 Traits : Flame -2 Special Text: Instead of taking a move action, Wildfire Imp may pay 1 mana to Teleport to a target zone with an object with a Burn condition on it. Wildfire Imp gains Melee +2 while attacking an object with a Burn condition on it. Attack : Quick melee attack, 1 die, piercing +1 For 5 mana, you're getting a decent creature. He's cheap to put in your spellbook and has 5 life, so he can maybe take 2 hits before he dies (unless it's from some really powerful creature). His attack is pretty weak, but if he hits something that is on fire, it get much more powerful. This creature will make a Demon swarm build using Pentagram much more viable. Since these creatures have the ability to teleport to a zone that has an object with a Burn marker on it, the Pentagram can be placed anywhere on the board and summon these guys, just to have them teleport all the way across the board in a single turn. That is awesome. Brace yourselfBrace Yourself is a cheap enchantment that allows you to add temporary armor to a creature. It can be seen at 7:48 of the video Type: Enchantment Subtype(s): Command Mana Cost : 2 Reveal Cost : 0 Casting Type : Quick Action Range : 0-2 Target : Living Creature Level : War 1 Traits : Novice Special Text: This creature gains Armor +4. At the end of the round, destroy Brace Yourself. So this is a pretty good way to send something into battle with some temporary extra armor. Since it's Novice, any Mage can put it in their spellbook for the low cost of 1 point. And therein lies my problem with it. The War school is getting screwed once again with another Novice spell. Many of the incantations from this school are also novice. No other schools have to deal with this. There are a few other novice spells, but they are spread out. The War school is full of them, which is unfair to it. General's Signet RingThis ring for the Warlord allows him to pay less mana when summoning soldier creatures. Type: Equipment (Ring) Subtype(s): Mana Mana Cost : 3 Casting Type : Quick Action Range : 0-2 Target : Mage Level : War 1 Traits : Warlord Only Special Text: Once per round, this Mage may pay 1 less mana when he, or a spawnpoint he controls, casts a soldier spell. As pointed out to me by the creative director, Aaron Brosman, this is only the 2nd ring that gives discounts when summoning from spawnpoints. This immediately makes it an auto-include in any Warlord's spellbook. Another card that'll help him get out creatures. Flank attackThis incantation is one of the best new spells the Warlord has access to. Type: Incantation Subtype(s): Command Mana Cost : 3 Casting Type : Quick Action Range : 0-2 Target : Soldier Creature Level : War 1 Special Text: If target's next melee attack this round attacks an enemy creature that was attacked and damaged by another friendly soldier this round, then the attack gains the Piercing +2 trait and the target gains the Melee +2 trait for the attack. This is a great card for the new Warlord. For 3 mana you get Melee +2 and Piercing +2. That's highly efficient. Morning starThe Morning Star is a new weapon that upgrades any Mage's basic melee attack into a more powerful one. Type: Equipment (Weapon) Subtype(s): N/a Mana Cost : 5 Casting Type : Quick Action Range : 0-2 Target : Mage Level : War 1 Traits : N/a Attack : Quick melee attack, 4 dice, Unavoidable Decent cheap weapon here. Unavoidable 4 dice attack is better than any Mage's basic attack. The only Mages that would never want to use this are the Priest and the new Warlock because their attacks deal Light and Fire damage, respectively. Hurl RockThis is one of the most efficient attack spells in the game. 4 mana for 5 dice is amazing, and it has a chance to Daze as well.
Type: Attack Subtype(s): N/a Mana Cost : 4 Casting Type : Quick Action Range : 0-1 Target : Creature or Conjuration Level : Earth 1 Traits : N/a Attack : Quick ranged attack, 5 dice, d12: 9+ = Daze |
AuthorLord0fWinter, been playing Mage Wars since early 2013, been in love with it ever since. Archives
August 2014
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