Courtesy of Tom Vasel's review from the Dice Tower, seen below
The final two cards are Akiro's Favor and Disarm. Let's take a closer look.
Akiro's Favor
It can be seen at 7:50 of the video above.
Stats
Type: Enchantment
Subtype(s): N/a
Mana Cost : 2
Reveal Cost: 1
Casting Type : Quick Action
Range : 0-2
Target : Friendly Living Creature
Level : War 1
Traits : Magebind +2
Special Text: Once per round, if this creature makes a melee or ranged attack, you may re-roll all of the attack dice or the effect die, for that attack. Or, if the attack has to roll to hit (such as with a Daze condition), you may re-roll that die roll instead. Use a Ready marker to keep track of this ability.
Cheap enchantment, both in spellbook points and mana cost. The effect is pretty nice, but it can backfire as well. You could roll worse than you had originally. It will be pretty nice to have the option to re-roll though. Every game, people get bad rolls sometimes, and this is a way to help balance that out.
Stats
Type: Enchantment
Subtype(s): N/a
Mana Cost : 2
Reveal Cost: 1
Casting Type : Quick Action
Range : 0-2
Target : Friendly Living Creature
Level : War 1
Traits : Magebind +2
Special Text: Once per round, if this creature makes a melee or ranged attack, you may re-roll all of the attack dice or the effect die, for that attack. Or, if the attack has to roll to hit (such as with a Daze condition), you may re-roll that die roll instead. Use a Ready marker to keep track of this ability.
Cheap enchantment, both in spellbook points and mana cost. The effect is pretty nice, but it can backfire as well. You could roll worse than you had originally. It will be pretty nice to have the option to re-roll though. Every game, people get bad rolls sometimes, and this is a way to help balance that out.
Disarm
Can be seen at 7:09 of the video. You can see the Disable token at 7:21.
Stats
Type: Incantation
Subtype(s): Force
Mana Cost : X
Casting Type : Quick Action
Range : 0-2
Target : Mage
Level : Mind 1
Traits: Novice
Special Text: When you cast Disarm, choose an equipment object attached to target Mage. Place a Disable marker on it. X = The object's level.
Disable markers are a new marker that reads "Remove 1 each Reset Phase".
The way Tom talked about it, it seemed like when an equipment has a Disable token on it, it cannot be used. My question then is, does this only apply to equipments with attacks? Or does it apply to everything? Armor, rings, etc? Either way, it is a very useful card. It's very cheap, both mana wise and spellbook point wise, and can be useful for preventing some damage to your Mage or creatures.
With these two cards spoiled, we have seen all 41 cards from Forged In Fire! What do you think of this set? Are you excited? What do you like/dislike? Let me know in the comments below!
Stats
Type: Incantation
Subtype(s): Force
Mana Cost : X
Casting Type : Quick Action
Range : 0-2
Target : Mage
Level : Mind 1
Traits: Novice
Special Text: When you cast Disarm, choose an equipment object attached to target Mage. Place a Disable marker on it. X = The object's level.
Disable markers are a new marker that reads "Remove 1 each Reset Phase".
The way Tom talked about it, it seemed like when an equipment has a Disable token on it, it cannot be used. My question then is, does this only apply to equipments with attacks? Or does it apply to everything? Armor, rings, etc? Either way, it is a very useful card. It's very cheap, both mana wise and spellbook point wise, and can be useful for preventing some damage to your Mage or creatures.
With these two cards spoiled, we have seen all 41 cards from Forged In Fire! What do you think of this set? Are you excited? What do you like/dislike? Let me know in the comments below!