Today's breakdown is about one of the Druid's trees, the Vine Tree. This card allows the Druid to deploy an additional Vine Marker during the deployment phase at the cost of 1 mana. Additionally, the Vine Tree can cast one Vine creature or conjuration spell during the deployment phase as well. In my opinion, this tree is currently the best option for a Druid's treebond ability. Let's take a look why:
Stats
Type: Conjuration
Subtype(s): Plant, Tree
Mana Cost : 9
Casting Type : Quick Action
Range : 0-1
Target : Zone
Level : Nature 2
Defense : N/a
Channeling : 1
Armor : 1
Health : 8
Traits : Spawnpoint, Zone Exclusive, Regenerate 2, Flame +2, Hydro Immunity, Living, Epic, Druid Only.
Special Text : During the Deployment Phase, you may pay 1 mana to place 1 additional Vine marker with your Spreading Vines ability. During the Deployment Phase, Vine Tree may cast 1 vine creature or conjuration spell.
Strengths
1) Allows you to get vine markers out VERY quickly.
2) Allows you to cast vine creatures and conjurations through it directly into battle.
Weaknesses
1) Vulnerable to spells that do Fire damage.
2) Weak unless Treebonded to.
As I mentioned, I personally think that this is the best Tree card for the Druid to Treebond with. When she does that, she gains Innate Life +4 and Channeling +1. The Vine tree then gains Innate Life +4, Armor +1, and Lifebond +2. Lifebond means that the Druid can transfer 2 damage either TO the tree from herself, or FROM the tree to herself each turn. This is a good way to make sure the tree doesn't die. That is important, because if the tree you used Treebond on dies, that marker is gone from the game. When that happens, the Druid usually gets much easier to handle.
But back to the Vine Tree itself. The ability to place another vine marker for one mana is awesome. It really lets her cover the Arena with markers VERY quickly. The mana that the Vine tree channels every turn can be used to do this so the Druid doesn't have to pay any out of her own supply. Additionally, the Vine Tree acts as a spawnpoint for creatures and conjurations with the Vine subtype. That means that along with expanding those vines throughout the Arena at a very rapid pace, it can also summon creatures and conjurations through those vines.
As a Druid, my first I always quick cast the Vine Tree in my starting corner and then Treebond to it. Then your next action depends on the type of Druid book you are using. If you are using an equipment-heavy aggro book, you can move up a zone and cast Battleforge in your NC. If you are taking a more defensive approach, you can cast something like Harmonize to get your channeling up.
What you do from there on out depends on what spells and strategy you are using. The Druid can implement a variety of strategies, which is why she is one of my favorite Mages. Hope this look at the Vine Tree was helpful, check back tomorrow for a breakdown of the other trees the Druid has access to! I am Lord0fWinter, and I hope to see you in the Arena!
Stats
Type: Conjuration
Subtype(s): Plant, Tree
Mana Cost : 9
Casting Type : Quick Action
Range : 0-1
Target : Zone
Level : Nature 2
Defense : N/a
Channeling : 1
Armor : 1
Health : 8
Traits : Spawnpoint, Zone Exclusive, Regenerate 2, Flame +2, Hydro Immunity, Living, Epic, Druid Only.
Special Text : During the Deployment Phase, you may pay 1 mana to place 1 additional Vine marker with your Spreading Vines ability. During the Deployment Phase, Vine Tree may cast 1 vine creature or conjuration spell.
Strengths
1) Allows you to get vine markers out VERY quickly.
2) Allows you to cast vine creatures and conjurations through it directly into battle.
Weaknesses
1) Vulnerable to spells that do Fire damage.
2) Weak unless Treebonded to.
As I mentioned, I personally think that this is the best Tree card for the Druid to Treebond with. When she does that, she gains Innate Life +4 and Channeling +1. The Vine tree then gains Innate Life +4, Armor +1, and Lifebond +2. Lifebond means that the Druid can transfer 2 damage either TO the tree from herself, or FROM the tree to herself each turn. This is a good way to make sure the tree doesn't die. That is important, because if the tree you used Treebond on dies, that marker is gone from the game. When that happens, the Druid usually gets much easier to handle.
But back to the Vine Tree itself. The ability to place another vine marker for one mana is awesome. It really lets her cover the Arena with markers VERY quickly. The mana that the Vine tree channels every turn can be used to do this so the Druid doesn't have to pay any out of her own supply. Additionally, the Vine Tree acts as a spawnpoint for creatures and conjurations with the Vine subtype. That means that along with expanding those vines throughout the Arena at a very rapid pace, it can also summon creatures and conjurations through those vines.
As a Druid, my first I always quick cast the Vine Tree in my starting corner and then Treebond to it. Then your next action depends on the type of Druid book you are using. If you are using an equipment-heavy aggro book, you can move up a zone and cast Battleforge in your NC. If you are taking a more defensive approach, you can cast something like Harmonize to get your channeling up.
What you do from there on out depends on what spells and strategy you are using. The Druid can implement a variety of strategies, which is why she is one of my favorite Mages. Hope this look at the Vine Tree was helpful, check back tomorrow for a breakdown of the other trees the Druid has access to! I am Lord0fWinter, and I hope to see you in the Arena!